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Benjamin Pielocik
Goblin Gunner
Team Size: 4
Contributions: Character Designer, 2D Artist and Animator, VFX Artist, Associate Programmer.
Programs Used: Github, Unity, Unity Shader Graphs,
Visual Studio, ClipStudioPaint, Photoshop, Texture Packer
Programming Languages: C#
Play the Game here.
Tasks Performed in Process:
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Created 26 animations for gameplay and UI
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Created more than 70 2d image Assets
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Created the initial prototype as part of a pitch
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Created 12 Particle Effects
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Created 19 Dynamic ShaderGraph Materials
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Programmed Firing spread mechanics
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Programmed a Debug Colorblindness mode to improve accessibility.
Initial
Prototype
Final
Version
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